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Receive User Information

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2024/03/14 04:19
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To get the logged-in user information on the STOVE launcher, request the user information by calling the superclass's Super:: StoveSDKGetUser function in the UMyStoveSDKObject::StoveSDKGetUser function in the calling code below. When you call the Super::StoveSDKGetUser function, it passes user information to the callback OnUser function.
MyStoveSDKObject.cpp
FStoveResult UMyStoveSDKObject::StoveSDKGetUser() { /*Add the 'walkthrough' codes here.*/ FStoveResult ErrorResult = Super::StoveSDKGetUser(); if (ErrorResult.Result == STOVE_PC_NO_ERROR) { OnLog("[Success] StovePC_GetUser"); } else { OnLog("[Error] StovePC_GetUser, ErrorResult %d", ErrorResult.Result); } return ErrorResult; }
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You obtain user information through the FStoveUser structure, which is an argument of the callback OnUser when you call the UMyStoveSDKObject::StoveSDKGetUser function usually. You can check how to obtain user information through the code below.
MyStoveSDKObject.cpp
void UMyStoveSDKObject::OnUser(FStoveUser User) { /*Add the 'walkthrough' codes here.*/ OnLog("[User]"); OnLog("MemberNo : %u", User.MemberNo); OnLog("Nickname : %s", *(User.Nickname)); OnLog("GameUserId: %s", *(User.GameUserId)); }
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