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Callback Setting

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To communicate with the PC SDK using the billing service API, the game must define a delegate function to connect to the callback of StovePCCallback class below.
public class StovePCCallback { public StovePCErrorDelegate OnError; public StovePCInitializationCompleteDelegate OnInitializationComplete; public StovePCTokenDelegate OnToken; public StovePCUserDelegate OnUser; public StovePCOwnershipDelegate OnOwnership; // Callback called when FetchShopCategories processing is complete public StovePCFetchShopCategoriesDelegate OnFetchShopCategories; // Callback called when FetchProducts processing is complete public StovePCFetchProductsDelegate OnFetchProducts; // Callback called when StartPurchase processing is complete public StovePCStartPurchaseDelegate OnStartPurchase; // Callback called when ConfirmPurchase processing is complete public StovePCConfirmPurchaseDelegate OnConfirmPurchase; // Callback called when FetchInventory processing is complete public StovePCFetchInventoryDelegate OnFetchInventory; }
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복사
Connect the delegate to the callback of the StovePCCallback class as in Config, Callback Settings.
// Create StovePCCallback class instance this.callback = new StovePCCallback { OnError = new StovePCErrorDelegate(this.OnError), OnInitializationComplete = new StovePCInitializationCompleteDelegate(this.OnInitializationComplete), OnToken = new StovePCTokenDelegate(this.OnToken), OnUser = new StovePCUserDelegate(this.OnUser), OnOwnership = new StovePCOwnershipDelegate(this.OnOwnership), // billing service OnFetchShopCategories = new StovePCFetchShopCategoriesDelegate(this.OnFetchShopCategories), OnFetchProducts = new StovePCFetchProductsDelegate(this.OnFetchProducts), OnStartPurchase = new StovePCStartPurchaseDelegate(this.OnStartPurchase), OnConfirmPurchase = new StovePCConfirmPurchaseDelegate(this.OnConfirmPurchase), OnFetchInventory = new StovePCFetchInventoryDelegate(this.OnFetchInventory) };
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복사
You are not required to implement the OnFetchShopCategories, OnFetchProducts, OnStartPurchase, OnConfirmPurchase, OnFetchInventory callback at the start of the game - only implement it when needed from the game.
However, for the In-Game purchase to function, all 5 callbacks must be implemented and connected.