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Call Shop and Product Information

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2024/01/18 23:31
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1. Call Shop Categories

The UMyStoveSDKObject::StoveSDKFetchShopCategories function retrieves store category information for the game. Category information includes the CategoryID (and ParentCategoryID, a value in which categorizes your in-game items (hierachial or vertical). (click here to find more amount cateogry ID)
FStoveResult UMyStoveSDKObject::StoveSDKFetchShopCategories() { FStoveResult ErrorResult = Super::StoveSDKFetchShopCategories(StatId, StatValue); if(ErrorResult.Result == StovePCResult::STOVE_PC_NO_ERROR) { // handle success } return ErrorResult; }
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When the UMyStoveSDKObject::StoveSDKFetchShopCategories function is successfully processed, the OnFetchShopCategories callback is called.
The FStoveShopCategory structure passed to the callback contains meta information about the store category.
FStoveShopCategory.CategoryId: CategoryID
FStoveShopCategory.ParentCategoryId: Parent CategoryID
FStoveShopCategory.DisplayNo: Category Order
FStoveShopCategory.Name: Category Name
FStoveShopCategory.Depth: Category Depth (1 for the highest category)
void UMyStoveSDKObject::OnFetchShopCategories(int Size, FStoveShopCategories* Categories) { /*Add the 'walkthrough' codes here.*/ OnLog("[OnFetchShopCategories]"); OnLog("ShopCategories size = %d ", Size); for (int i = 0; i < Size; i++, Categories++) { OnLog(" -> Index: %d", i); OnLog("---------------------------------------------- --------"); OnLog(" CategoryId : %s", *(Categories->CategoryId)); OnLog(" ParentCategoryId : %s", *(Categories->ParentCategoryId)); OnLog(" DisplayNo : %d", Categories->DisplayNo); OnLog(" Name : %s", *(Categories->Name)); OnLog(" Depth : %d", Categories->Depth); OnLog("---------------------------------------------- --------"); } }
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The OnError callback is called if an error occurs while running the UMyStoveSDKObejct::StoveSDKFetchShopProducts function. External errors can be checked through the ExternalError field of the FStoveError structure.
ExternalError
Description
500
Internal Server Error
999999
undefined error

2. Call Product Information

Call in-game product information using UMyStoveSDKObject::StoveSDKFetchProducts.
// input parameters // FString CategoryId: Category identifier registered by Partners (search all categories when passing an empty string) // bool IsRefresh : If true, search Web API, if false, search PC SDK Cache FStoveResult UMyStoveSDKObject::StoveSDKFetchProducts(const FString& CategoryId, const bool IsRefresh) { /*Add the 'walkthrough' codes here.*/ FStoveResult ErrorResult = Super::StoveSDKFetchProducts(CategoryId, IsRefresh); if (ErrorResult.Result == StovePCResult::STOVE_PC_NO_ERROR) { // success handling } return ErrorResult; }
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When UMyStoveSDKObject::StoveSDKFetchShopCategories is successful, OnFetchProducts callback is called.
The FStoveProduct structure passed to the callback contains meta information about the product.
FStoveProduct.ProductId: Product ID
FStoveProduct.GameItemId: In-game item ID mapped to Product ID
FStoveProduct.Name : Product Name
FStoveProduct.Description : Product Description
FStoveProduct.Quantity: Quantity of each product
FStoveProduct.ProductTypeCode : Product Type Code (1: Game Product, 2: In-game Product, 3: Package Product)
FStoveProduct.CategoryId : Category ID
FStoveProduct.CurrencyCode : Currency code
FStoveProduct.Price: Listed price of the Product (if the CurrencyCode is equal to "KRW", the decimal point is omitted; if it is different, the second decimal place is indicated)
FStoveProduct.SalePrice: Sales Price of the Product (if the CurrencyCode is equal to "KRW", the decimal point is omitted; if it is different, it is indicated to the second decimal place)
FStoveProduct.IsDiscount: Discount Availability
FStoveProduct.DiscountType: Discount Type (1: rate, 2: price)
FStoveProduct.DiscountTypeValue: Discount Value
FStoveProduct.DiscountBeginDate : Discount Start Date (UTC+0)
FStoveProduct.DiscountEndDate : Discount End Date (UTC+0)
FStoveProduct.TotalQuantity: Total Quantity of Product Sales
FStoveProduct.MemberQuantity: Purchase Quantity (by a user)
FStoveProduct.GuidQuantity: Purchase Quantity (purchase quantity of product purchase subject [CharacterNo/Guid/MemberNo])
FStoveProduct.ThumbnailUrl : Representative Product Image
void UMyStoveSDKObject::OnFetchProducts(int Size, FStoveProduct* Products) { /*Add the 'walkthrough' codes here.*/ OnLog("[OnFetchProducts]"); OnLog("Products Size = %d ", Size); FString Builder; for (int i = 0; i < Size; i++, Products++) { Builder.Append(FString::Printf(TEXT("-> Index : %d\n"), i)); Builder.Append(FString::Printf(TEXT("-------------------------------------- -----------------\n"))); Builder.Append(FString::Printf(TEXT(" ProductId : %I64d\n"), Products->ProductId)); Builder.Append(FString::Printf(TEXT(" GameItemId : %s\n"), *(Products->GameItemId))); Builder.Append(FString::Printf(TEXT(" Name : %s\n"), *(Products->Name))); Builder.Append(FString::Printf(TEXT(" Description : %s\n"), *(Products->Description))); Builder.Append(FString::Printf(TEXT(" Quantity : %d\n"), Products->Quantity)); Builder.Append(FString::Printf(TEXT(" ProductTypeCode : %hd\n"), Products->ProductTypeCode)); Builder.Append(FString::Printf(TEXT(" CategoryId : %s\n"), *(Products->CategoryId))); Builder.Append(FString::Printf(TEXT(" CurrencyCode : %s\n"), *(Products->CurrencyCode))); if (Products->CurrencyCode.Compare(TEXT("KRW"), ESearchCase::IgnoreCase) == 0) { Builder.Append(FString::Printf(TEXT(" Price : %.0lf\n"), Products->Price)); Builder.Append(FString::Printf(TEXT(" SalePrice : %.0lf\n"), Products->SalePrice)); } else { Builder.Append(FString::Printf(TEXT(" Price : %.2lf\n"), Products->Price)); Builder.Append(FString::Printf(TEXT(" SalePrice : %.2lf\n"), Products->SalePrice)); } Builder.Append(FString::Printf(TEXT(" IsDiscount : %s\n"), Products->bIsDiscount ? TEXT("true") : TEXT("false"))); Builder.Append(FString::Printf(TEXT(" DiscountType : %hd\n"), Products->DiscountType)); Builder.Append(FString::Printf(TEXT(" DiscountTypeValue : %d\n"), Products->DiscountTypeValue)); Builder.Append(FString::Printf(TEXT(" DiscountBeginDate : %I64d\n"), Products->DiscountBeginDate)); Builder.Append(FString::Printf(TEXT(" DiscountEndDate : %I64d\n"), Products->DiscountEndDate)); Builder.Append(FString::Printf(TEXT(" TotalQuantity : %d\n"), Products->TotalQuantity)); Builder.Append(FString::Printf(TEXT(" MemberQuantity : %d\n"), Products->MemberQuantity)); Builder.Append(FString::Printf(TEXT(" GuidQuantity : %d\n"), Products->GuidQuantity)); Builder.Append(FString::Printf(TEXT(" ThumbnailUrl : %s\n"), *(Products->ThumbnailUrl))); Builder.Append(FString::Printf(TEXT(" CanWithdraw : %s\n"), Products->bCanWithdraw ? TEXT("true") : TEXT("false"))); Builder.Append(FString::Printf(TEXT("-------------------------------------- -----------------\n"))); } OnLog("%s", *Builder);
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The OnError callback is called if an error occurs while running the UMyStoveSDKObject::StoveSDKFetchProducts. External errors can be checked through the ExternalError field of the FStoveError structure.
Below are the possible errors you might encounter.
ExternalError
Description
500
Internal Server Error ⇒ Please contact STOVE Onboarding Manager
50001
Store does not exist, or is under maintenance ⇒ Please check STOVE Studio
50002
Product does not exist or is unavailable for sale ⇒ Please check product(s) status in STOVE Studio
999999
undefined error ⇒ Please contact STOVE Onboarding Manager