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3. RunCallback

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Matchmaking's API is mainly asynchronous to avoid interfering with the game engine and logic.
After the API call, it loads the result from the matchmaking server into the SDK internal queue.
Call the RunCallback method when the game wants to process the received result.
Callbacks loaded in the queue are executed sequentially.
Unity provides a means to call specific methods periodically.
using Stove.PCSDK.NET.Matchmaking; private FixedUpdate() { // Called repeatedly every fixed frame SDK.RunCallback(); }
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